Project Heidegger was a semester-long project done at the Silicon Valley campus of the ETC during the spring semester of 2013. Project website here. (Opens in a new window.) The project was done in collaboration with EA's Office of the Chief Creative Officer (OCCO) with the goal of creating a system that would analyze a player's gaming style in an obtrusive manner, then provide specific, personalized recommendations for other games the player might enjoy. The project was composed of three parts: extensive playtesting of co-op gameplay of Dead Space 3 and Army of Two: The Devil's Cartel to gather metrics on videogame playstyles; playtesting with a custom-created Dead Space 3 co-op level (created in conjuction with a level designer from Visceral Games) to test our hypothesis on which player types would most enjoy co-op gameplay; and creation of an Origin module that will present all collected data and analyses in the form of unique recommendations. As 2D artist, I was responsible for UI work and promotional materials. Other Team Members: Work samples:
Final version of the Origin module, replicating Origin's original layout and features in a web browser using HTML5.
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